Complete jobs and explore
Earn credits and experience by completing contracts, fighting enemies and hacking terminals. Examine your surroundings to find hidden routes, equipment and clues.

MULTIPLAYER CYBERPUNK · TEXT RPG
Explore Meridian, take contracts and develop your character.
Play with others in a city divided by corporate interests and armed conflict.
Read room descriptions and type commands to move, talk and fight.
Learn how to play ↗ABOUT THE GAME
You play a runner who takes paid work around Meridian. The Welcome District teaches the basics. Later contracts take you into the Lower Ward, Vantara’s laboratories and the Spire.
Earn credits and experience by completing contracts, fighting enemies and hacking terminals. Examine your surroundings to find hidden routes, equipment and clues.
Choose Blades, Firearms or Tech, then train support skills such as Hacking, Athletics or Medtech. Spend experience at trainers to improve your skills and raise your level.
Group up for fights and shared quest progress. Crews have private chat, shared storage and cooperative vaults. Faction work unlocks perks and equipment.

HEALING AND CYBERWARE
Chrome is the game’s cybernetic equipment. A ripperdoc can install kits that improve aim, armor, health and other abilities. You have limited implant capacity and can fit one implant per body system.
To heal at a MedLink station, buy a session key and type uplink. Your character connects through a neural port and recovers over time. You must stay at the station until treatment finishes. Medtech training also lets you use portable medical kits.
Street-grade chrome is sold at the clinic; military-grade kits drop from tougher enemies. Installation uses experience that you could otherwise spend on skill training.
Read the player guides ↗AREAS
The Commons contains shops, trainers, a clinic and the Runner’s Board. The maintenance passages below it offer early contracts. Beyond the North Gate, enemies become more dangerous and some attack on sight.

02 / LOWER WARD
Strikeworks patrols, scavengers and security drones occupy the Ward’s industrial routes. Visit Riku’s market for supplies, or investigate the reclamation plant and maintenance tunnels.

03 / VANTARA
Later contracts lead into an abandoned corporate research complex and up the Spire. Expect stronger enemies, locked systems and puzzles that require clues found in the rooms.
During lockdowns, defeating enemies in the affected area contributes to a shared goal. Blackouts make terminals easier to hack and double their credit payouts. Participants earn rewards.
eventFACTIONS
The city’s patrol and permit authority. Pays runners for work that supports public order.
A network of Lower Ward residents opposed to control by the Authority and Strikeworks.
A netrunner collective working against Vantara’s control of the city’s data.
NO MUD EXPERIENCE REQUIRED
Create an account, open the browser client and follow the welcome screen. You can also connect with a desktop MUD client. The game describes rooms, people and exits in text.
For a desktop MUD client: synapserun.net port 4003 using TLS. Synapse Run is in closed beta: you need a beta key to create an account.
look describes your room and exits. x kiosk examines a nearby object.
Speak to the registration attendant. Follow the orientation to training and outfitting.
guide suggests where to go. quests keeps track of your contracts.
Browse a vendor with list. Assess an enemy with consider. Use help newbie whenever you need it.
PATCH NOTES / 27 OCT 2026